Martech Services for Elearning Industry

We help you to unlock the possibilities with enhanced learning & development services

marketing technology solutions for e-learning INDUSTRY

E-learning creates a tremendous impact among candidates on communication, quality of education, content perceptions, critical thinking and other self-learning processes. 3D visualization and animation technology provide additional edge to the learning and development businesses to reach their desired level of excellence. Our web applications and AR/ VR applications help the e-learning companies to ensure improvement and progress without making any learning and conceptual errors. As a marketing and communication company, our brand story facilitates a higher chance of winning the customers with experiential learning and makes the learning and training more interactive. At EFFE, we incorporate a unique and emotive storytelling approach for our branding strategies, making the audiences embrace a complete branding experience. Our in-house creative studio and technical designers deliver core concepts across industries. We develop web and mobile applications, AR and VR Applications, and 360 Virtual tours for e-learning companies, publishers, and start-ups.

Concept illustration using 2D & 3D animation techniques.

3D Product visualization using Animation & Web AR techniques.

Brand video for marketing campaigns using Film-making techniques.

business solution offered

ADNAR GROUP

Requirement:
To create an augmented reality application for e-learning concepts.

Solution:
We created an augmented reality application for scanning flashcards. EFFE delivers interactive working procedures using AR technology to illustrate the basic concepts in both science and mathematics.

Result:
Enhances cognitive learning and improves learners’ engagement.

Swift Elearning Services Pvt Ltd

Requirement:
To create an augmented reality application facilitating learning and training.

Solution:
We created immersive AR applications to learn complex using image tracking and recognition. It depicts the functions of the various processes by scanning the textbook.

Result:
Successfully created a highly interactive AR application to meet their knowledge acquisition.

Swift Elearning Services Pvt Ltd

Requirement:
To create an augmented reality application facilitating learning and training.

Solution:
We created immersive AR applications to learn complex using image tracking and recognition. It depicts the functions of the various processes by scanning the textbook.

Result:
Successfully created a highly interactive AR application to meet their knowledge acquisition.

Apparel Group

Requirement:
To create an augmented reality application for practical applications.

Solution:
EFFE develops an augmented reality application for illustrating textbook concepts. The concepts are presented via AR technology after scanning the QR code.

Result:
Increases student involvement to learn in real-time.

Winchester Hospital

Requirement:
To create an animation video for the demonstration of medical procedures.

Solution:
We created a human model and other 3D elements required for the concept. This video explains the demonstration of the craniotomy procedure to facilitate learning among medical students with effective visuals.

Result:
Improves students’ understanding of craniotomy surgical procedures.

Winchester Hospital

Requirement:
To create an animation video for the demonstration of medical procedures.

Solution:
We created a human model and other 3D elements required for the concept. This video explains the demonstration of the craniotomy procedure to facilitate learning among medical students with effective visuals.

Result:
Improves students’ understanding of craniotomy surgical procedures.

Fujitec India Private Limited

Requirement:
To create an animated video on service maintenance training for technicians.

Solution:
Our team created a video script to illustrate maintenance process of the elevators. Storyboard was submitted and animated with 3D characters to produce a final training video output.

Result:
Improves the effectiveness of internal communication to achieve and maintain quality service on site.

STUDYNEST Education

Requirement:
To create interactive video-based content for the K-12 syllabus.

Solution:
We utilized animation techniques involving both 2D and 3D to explain the interactions of science concepts. Our enhanced visual content clears the misconceptions among the students.

Result:
Helps to learn quickly through engaging learning video concepts.

STUDYNEST Education

Requirement:
To create interactive video-based content for the K-12 syllabus.

Solution:
We utilized animation techniques involving both 2D and 3D to explain the interactions of science concepts. Our enhanced visual content clears the misconceptions among the students.

Result:
Helps to learn quickly through engaging learning video concepts.

Council of Scientific and Industrial Research

Requirement:
To create an on-demand simulation for e-learning concepts.

Solution:
EFFE created the 3D elements based on the concepts and integrated them into the web platform. It’s a self experimenting program to assess in real-time simulations and understand the technical concepts.

Result:
3D Simulation improves the method of learning and experimenting technical concepts.

THE HERSHEY COMPANY

Requirement:
To create an LMS to facilitate learning and training program.

Solution:
EFFE created interactive UI/UX designs based on the functionality document. All the APIs will be integrated into back-end development. EFFE deploys the application on the server.

Result:
Created a consolidated approach for training to deliver a better onboarding learning experience.

THE HERSHEY COMPANY

Requirement:
To create an LMS to facilitate learning and training program.

Solution:
EFFE created interactive UI/UX designs based on the functionality document. All the APIs will be integrated into back-end development. EFFE deploys the application on the server.

Result:
Created a consolidated approach for training to deliver a better onboarding learning experience.

BLOSSOM EDUCATION

Requirement:
To create a web application to study the anatomy of human organs.

Solution:
We created a 3D human heart and integrated it into Web AR. To study the conduction system of the human heart, the web application is the best interactive solution, rather than video-based solutions.

Result:
Improve communication about complex medical concepts.

Harbinger Group

Requirement:
To create a virtual reality application to analyze and learn biological experiments through virtual experience.

Solution:
We created an immersive web application for the biology lab of a leading institute that explains the anatomy of human organs. It helps to improve collaborative learning through virtual practice.

Result:
Effectively learn the complex multiple perspectives.

Harbinger Group

Requirement:
To create a virtual reality application to analyze and learn biological experiments through virtual experience.

Solution:
We created an immersive web application for the biology lab of a leading institute that explains the anatomy of human organs. It helps to improve collaborative learning through virtual practice.

Result:
Effectively learn the complex multiple perspectives.

QBS Learning

Requirement:
To create a virtual reality application to perform chemical reactions.

Solution:
We created a 3D virtual lab to perform chemical reactions. Our VR application improves laboratory safety and learns chemical reactions efficiently.

Result:
Reduces cost and time and improves experiential learning.

Haygot Education Private Limited

Requirement:
To create concept ads to promote their e-learning application.

Solution:
We created a video concept explaining the advantages of e-learning applications when compared to the traditional learning system. Our budget-friendly ad film reaches a perfect target audience and helps them to learn at their own pace.

Result:
Enhances brand certainty and impacts positively on sales.

Haygot Education Private Limited

Requirement:
To create concept ads to promote their e-learning application.

Solution:
We created a video concept explaining the advantages of e-learning applications when compared to the traditional learning system. Our budget-friendly ad film reaches a perfect target audience and helps them to learn at their own pace.

Result:
Enhances brand certainty and impacts positively on sales.

VEDANTU

Requirement:
To promote their e-learning application in the digital platform to reach their target audience.

Solution:
We created a brand-specific ad film using jingles and impressive visuals using kids. It helped to elevate their brand values with deeper insights.

Result:
Improves the application users and increases the number of downloads by 6%.

WorkSafe New Zealand

Requirement:
To create a training video for safety induction and training.

Solution:
We created a corporate video to create safety awareness among the employees and visitors. In this video, the manager explains the safety measures to be followed during the induction program.

Result:
Improve the internal communication to maintain zero-accident on the premises.

WorkSafe New Zealand

Requirement:
To create a training video for safety induction and training.

Solution:
We created a corporate video to create safety awareness among the employees and visitors. In this video, the manager explains the safety measures to be followed during the induction program.

Result:
Improve the internal communication to maintain zero-accident on the premises.

MAKING A DIFFERENCE

Our E-learning animation services assist building firms helps to make the content more relatable and engage the learners. Our Web Applications for learning & development companies and Web AR for e-learning sectors have shown positive and interactive customer engagement with our clients. For our e-learning industry clients, our brand videos and marketing campaign services have consistently resulted in business growth and customer retention.

OUR CLIENTS

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We help you to unlock the possibilities with enhanced learning & development services.

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